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AI Insights · Timothy · July 2025

Top 5 Vikings Games Performance in Saudi Arabia Q2 2025

Explore the performance trends of the top Vikings games on a unified platform in Saudi Arabia during Q2 2025, including key insights on downloads, revenue, and active users.

Top 5 Vikings Games Performance in Saudi Arabia Q2 2025

In the second quarter of 2025, the performance of the top Vikings games on a unified platform in Saudi Arabia showed varied trends across downloads, revenue, and active users.

Viking Rise from IGG Singapore Pte. Ltd. experienced fluctuations in its weekly revenue, peaking at approximately $7.4K in the final week of June. Downloads began at 8.3K at the start of April and gradually declined to 1.7K by the end of June. Active users also saw a downward trend, starting from 9.2K and dropping to about 4K.

Vikings: War of Clans PvP by Plarium LLC showed a steady revenue trend, with a peak of $897 in late April. Despite minimal new downloads, active users remained relatively stable, fluctuating around the 60-90 range.

Vikingard from Orienjoy International Company Limited had a gradual increase in weekly revenue, reaching $557 by the end of June. Active users saw a slight decline from 267 to 145 over the quarter.

Bad North: Jotunn Edition by Raw Fury maintained a low but consistent revenue, peaking at $33 in early June. Downloads were stable, averaging around 6 per week, while active users remained steady at around 65-70 throughout the quarter.

Vinland Tales: Viking Survival from Colossi Games Ltd had minimal revenue and downloads, with a peak revenue of $59 in early June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025