AI Insights · Timothy · July 2025
Top 5 Vikings Games Performance in Saudi Arabia Q2 2025
Explore the performance trends of the top Vikings games on a unified platform in Saudi Arabia during Q2 2025, including key insights on downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top Vikings games on a unified platform in Saudi Arabia showed varied trends across downloads, revenue, and active users.
Viking Rise from IGG Singapore Pte. Ltd. experienced fluctuations in its weekly revenue, peaking at approximately $7.4K in the final week of June. Downloads began at 8.3K at the start of April and gradually declined to 1.7K by the end of June. Active users also saw a downward trend, starting from 9.2K and dropping to about 4K.
Vikings: War of Clans PvP by Plarium LLC showed a steady revenue trend, with a peak of $897 in late April. Despite minimal new downloads, active users remained relatively stable, fluctuating around the 60-90 range.
Vikingard from Orienjoy International Company Limited had a gradual increase in weekly revenue, reaching $557 by the end of June. Active users saw a slight decline from 267 to 145 over the quarter.
Bad North: Jotunn Edition by Raw Fury maintained a low but consistent revenue, peaking at $33 in early June. Downloads were stable, averaging around 6 per week, while active users remained steady at around 65-70 throughout the quarter.
Vinland Tales: Viking Survival from Colossi Games Ltd had minimal revenue and downloads, with a peak revenue of $59 in early June.
For more detailed insights and data, visit Sensor Tower.